The galaxy is vast and ever-expanding, but some constants remain—one being the eternal power struggle between Earth forces and Zeon warriors, encapsulated beautifully in the Gundam universe. And now, Gundam Card Game enthusiasts can bring that iconic clash to their card tables with the release of one of the game’s first starter decks: the formidable Zeon’s Rush (ST03). For those who always fancied themselves as the architects of Zeon’s glory—well, here’s your chance to do it without the risk of getting skewered by a beam saber or blown to smithereens by a bazooka blast.
Zeon’s Rush (ST03) starter deck scores a bullseye for nostalgic fans and new players alike who want to dive headfirst into tactical card battles. Replete with a lineup that offers classic mobile suit action and strategic depth, fans of Char Aznable and Full Frontal will find themselves in familiar yet electrifying territory.
The deck is available in two mouthwatering editions: The Standard Edition, perfect for players who want to jump right into the fray, includes a well-oiled 50-card deck ready to wreak havoc straight out of the box. You’ll get 10 Resource Cards, weapons primed for fueling your tactical dominion, and 8 Token Cards because let’s face it—every great commander knows that reinforcements are the key to any successful campaign. Not to forget, a handy paper damage counter is thrown in to track the battle scars of your opponents, while the rule and playsheet ensure even the uninitiated can maneuver through Gundam skirmishes like seasoned veterans. As a cherry on top, there’s a special bonus pack flaunting a shiny full-art holographic card from the deck itself; a sparkle to any card aficionado’s eye.
Now, for renegades who think they deserve the finer things in life, the Special Edition steps it up a notch—availing all the aforementioned goodies, plus the delightful addition of three Gundam Assemble miniatures, perfect for staging dramatic desktop duels when the cards alone can’t satisfy your need for conquest. Among these minis, you find TP-006 Char’s Zaku II, the machine synonymous with the Red Comet’s ferocity. There’s also the TP-007A Zaku II, armed with a Heat Hawk for some heartwarming melee moments, and the TP-007B Zaku II, brandishing a Hyper Bazooka to rain fiery havoc from afar.
Focusing on the deck list, Zeon’s Rush revolves around Red and Green card colors, beautifully capturing the essence of Char Aznable’s zealous Zeon forces alongside Full Frontal’s Neo Zeon troops from none other than Mobile Suit Gundam and Gundam Unicorn. It comes as no surprise that there’s a heavy emphasis on Zaku action—after all, once a Zakus fan, always a Zakus fan.
The deck boasts a suite of commons that allow tactical deployment of iconic units. One can muster Angelo’s Geara Zulu, Geara Zulu, Gaza D (Sleeves), Dra-C (Sleeves), and more into battle. The formidable Zaku I and Zaku II are present in green, supporting Gouf in its battles for supremacy. Leaders of men, Full Frontal and the inimitable Char Aznable, spearhead this ensemble with their dashing piloting prowess. Plus, the deck includes commands and bases, such as Indignation/Angelo Sauper and Rewloola respectively, to ensure your strategies strike with pinpoint accuracy and devastating results.
Zeon’s Rush is an entertainer, dropping legendary rares—details of which remain locked behind the star-lit veil, helping ensure that the thrill of discovery continues to beckon like a siren call to the card game’s loyal pilots.
Whether donning the pilot suit of a rookie or holding the title of a battle-hardened commander, Zeon’s Rush presents unending possibilities. Assemble your forces, shuffle well, and let the call resound: Sieg Zeon! There’s no greater arena to fulfill the destiny of a legendary Zeon commander. Turn the tables, outwit your adversaries, and etch your name in the annals of Gundam history, card by card, battle by battle.
So, suit up fellow strategist. The stars await, and there’s a new chapter of Gundam lore to be written—one blazing missile and cunning card at a time.